Champions? reborn

Mayor trouble

As our hero goes to visit the mayor to talk to him about the local bandit problem, he notices a flash of light coming from the closed second story bedroom window in the mayors house. When he rushes into the room he finds the mayors son, standing over his fathers dead body, the window open.

The son, called sar’akan,tells him that it was one of the local bandits who killed him and then escaped trough the window. He implores them to dispose of these bandits, and as proof to bring him the amulet he saw upon his killer. To avoid total panic he asks them to keep it quiet.

Our hero decides to get help from the stablehand(Mort), who asks him to take the barons daughter with them, as she alwalys likes some way to escape from her dreary life at her fathers mansion. After piking her up we learn that Mort and the baron’s daughter where having an affair, and they often used to have this kind of adventures.

After a short romp along the main road they get , expectedly, ambushed by some of the bandits. After disposing of them, they decide to interrogate one of them for the location of the hideout.

They easily clear out the hideout, and learn that the recent disappearings weren’t just random killings, but the bandits where selling the people to a slaver, who quickly disappeared trough an underground tunnel. Instead of pushing on they decide to return to town to rest, and see the mayor about that reward…

Humble beginnings
Getting settled

Our hero awakens in a quiet vale and after a short search reaches a nice quiet village. After some small talk in the inn he is asked by the innkeeper( a big burly man) to go to the hunters hut, and pick up some meat for his wild stew.He is told some local farmhands will show him the way to the hut.

The farmhands seem to be a couple of twins ( a human and a half-elf). Both seem eager to accompany him , but in the end he goes with the less talkative human brother, who quickly arms himself with some old armour and an axe.

As they arrive at the hut they see it is being attacked by a gang of kobolds. A heated 3-stage battle later, they reach the top of the hut, where a tiefling is barely holding off the last group of kobolds.The ranger lies dead in the corner. After helping dispatch the kobolds, the tiefling, named Bel, explains that he is the rangers apprentice and the kobolds apparently where trying to abduct him to use his blood in some infernal ritual.

They decide to rid the village of this kobold menace ( who also where accused of stealing sheep). After entering and clearing the trap-ridden kobold lair, there is much celebration.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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